Welcome to The Corner


Where I (Dr. Leona Napalm) write a bunch of stuff. Mostly related to retro gaming & film, my own reviews, journeys, life anecdotes and other think pieces. A lot of my content will contain: foul language and some mature jokes. Reader discretion is advised from here on out! I should also warn that this will be a blog/journal of sorts too. I constantly change journal styles, icons, and search for something that feels like home so apologies.

However, I will keep organized! Below you can see the tags and what they're for. Easy access to all my rants, my silly little journaling and more. Happy surfing, dude!

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Yes, I played the entire game.

50 hours in, I decided to give the final gauntlet a try just to see how bad it was and how to prepare.

My save file got corrupted without me knowing, my saves states were all post-Heishin fight and right before Seto 3rd with no way to return to the main screen.

I could not salvage my save states before (I had an old version of duckstation), I couldn’t make a new safe file. I had to clutch it and win the game no matter what and cheat my fucking way through with save stating. Six retries for Seto 3rd, None for DarkNite, ten retries for Nitemare.

I finally finished the game. The problem is, I can’t save my file. And when the credits end, they don’t restart the game. I have to restart, and thus have to load a save that doesn’t exist. 50 hours of grinding and only having a Meteor B. Dragon, a couple of twin headed thunder dragons, no buffs or magic, and practically no way to win without cheats, but surely having five million shadow specters and a gazillion Skull Servants will help me win, Game…

This game stopped being fun at the 15 hour mark, after four hours of grinding. For as much as I love this game in theory and as much as it’s part of my childhood, I can’t deny this game fuckin’ sucks. With only 32 duels to finish the goddamn game they decided to pad it out by increasing the difficulty, the luck on the enemy’s favor, cards impossible to obtain that are way too fucking powerful (and, no one talks about this, the cards used to FUSE a stronger monster are also locked behind 999,999 starchips), magic cards with starchips too high to even fathom and nothing fun in the grinding process.

The balance is out of control, and there’s no excuse for it. You will not feel happy playing this, and you will never be happy finishing it. The highs are too few to justify the abysmal low that expands for 100s of hours.

Don’t even bother.
This game could put me in a headlock and pinch my beauty marks off and I’d still think this is the coolest shit ever.

Sensing my love for videogames and urban culture of the early 2000’s, AKI corporation and EA games decided to give me a gift that I ignored for twenty years. Gatherin’ a buncha rappers, Danny Trejo and Henry Rollins, inexplicably but gladly, they got to work by putting their entire pussies into making one of my new favorite titles for the Playstation 2. Check it out.

DEF JAM: Fight for New York is a fighting game that’s drippin’ with style centered entirely on the premise of crushin’ a few skulls, and throwing down in an all-out slugfest. For all of us too cowardly to go out and scrap, this game is here to make us feel a little more badass.

The fighting in this game is silky smooth, dense with mechanics but not overwhelming, which is a striking balance that’s hard to maintain. It controls heavenly and I bet that if you play with an actual controller you’ll be able to see God in the face — if they even have one. With a variety of styles to choose from, and a bunch of moves to learn, you can really squabble the way you want to and inject as much personal taste to your already very customized character as you want. The environment around you as you fight is alive and a weapon you can wield against your opponent, or your doom if you suck at playin’ this game like me. This isn’t a button-masher of a game, despite what the main dude in charge of its lackluster sequel, Kudo Tsunoda, will have you believe. This game requires your attention and to hone your skills. Which you might do quicker than I have, I ate shit in every tussle I’ve been in. This isn’t uncommon either, I heard a lot of people had difficulties with a lot of sluggers you can encounter. Still, I tried it again and again, eatin’ fist for breakfast and asking for seconds. Cause it’s fun! Coupled with a great soundtrack, delicious sound effects and solid voice acting, you’ve got yourself a good time packaged into an addicting CD.

Even though the fighting is the strong point, the devs aren’t slouches. Sometimes just tradin’ blows ain't gonna cut it, there’s gotta be a heart and a reason for duking-it-out. Yes, I have many variations of the word “fight”, take a sip everytime I switch it up, chump. Getting your head smashed into a pillar is far more compellin’ when you’re an up-and-comer, and when you’re not living it in the flesh, so the game has a story mode to truly shake things up. Story I don’t really have the gist off ‘cause I keep fuckin’ losing to TRICK (one of the first people you thrash with), but from what I understand you and your crew have it out against another crew led by Snoop Dogg as Crow. I reckon you gotta fight your way to the top, reppin’ your people and earnin’ cash to get more cool stuff to wear.

A little sidenote, I love all the Ecko Unltd. shit they give you to wear, another game I really like is Marc Ecko’s getting up, and I love Ecko’s design and aesthetic (those who were in this blog a while know this ‘cause I had two Ecko designs as icons!), so seeing a game dedicated to the Hip-hop culture and legends of the time along with cool styles to don, I am straight up sold. Never been more sold before, and I was auctioned off as a baby.

I love this game even if I suck at it. When I get tired of wreakin’ havoc on Bullworth Academy with my teenage antics, sneakin’ around the jungles of Russia, or have too much heat on the streets of Need for Speed: Most Wanted, I’ll kick it back to this game and get smashed against the wall over and over ‘till I need to put on a new face. A solid 9/10, only for now ‘cause I know that it’ll be a 10/10 the more I sit with it.

Now, if you’ll excuse me, I gotta publish this goddamn thing and go out and pick a fight with someone. Maybe I’ll cut the middle man and fight myself.
Someone had made the mistake of bringing copious amounts of cocaine to the studio when they taped the first episode of Video Power’s second season. Curious, nervous and in need of a pick-me-up, Johnny Arcade picked the habit and tried very hard to kick it in the duration of the show, to little success, ‘till he officially became Mick Jagger’s favorite cocaine buddy. That’s the veritable and true story of how we got Video Power in its corny glory! Look it up! Also there’s gullible written all over your ceiling.

Full disclosure, I didn’t grow up with this show, its awesomeness couldn’t be translated to Spanish no matter how hard they tried — and remaking it would imply that someone would have to replace the powerhouse of energy that is Johnny Arcade.

If you’ve never seen a clip of Video Power, allow me to explain very briefly what’s the score. It was an early 90s show ‘bout videogames that started with a full-fledged cartoon show and, by season two, the cartoon was replaced by live action games with the participants being the kids from the audience. The host of the show, the one movin’ around like the lavalier mic strapped on him is electrocuting him, is Johnny Arcade and his mullet-wearing buddy Terry are the epitome of all the cheese coupled with the hottest tips for games.


I will genuinely only leave this here 'cause there are no words...

The tips are so hot that Johnny Arcade cannot keep still for a moment, and let me tell you it’s hypnotizin’ to watch. The tips, by the way, are not that useful. It’s an entire segment dedicated to ONE tip for one game, so the whole big gaffah for this feels like an extra kick in the balls. Imagine being a kid back in the early 90’s with no access to magazines or courage to pick up the hotlines for advice. You’re waiting with bated breath for this tornado of a man twirl to the chair, smash that blue light and bring up the segment that you’re stuck in. Only for him to talk about Teenage Mutant Ninja Turtles. Who the fuck even plays that?!

This show is the definition of “a product of its time” next to racist Disney animations from the 40’s. Something that would only work then, and even then it was holdin’ on by a thread of a fad. Many people think this show is cringe, and certainly some parts of it can be — sometimes it’s hard to watch —, but I genuinely have a soft spot for this kind of energy and enthusiasm. Which is somethin’ you don’t often catch today. Hell, showin’ this kind of energy (especially as you get older) is often ridiculed by both unhappy old bastards and cruel young kids. The excitement for the future of gamin’ and the overall attitude of both 90s and 2000s gaming culture is one I will miss a lot and will never forget.



Okay maybe there’s a limit to the energy. A big point of cringe when Johnny goes into full batshit crazy mode like we see above, but the worst is when he has to deal with the contestants on the show. THERE is where everything becomes bad touch galore. Maybe that we can keep in the vault.

The point is, I miss when shows had this kind of energy going on. With everyone wanting desperately to not look or be cringe, avoiding that virality that might ruin your career and life, not everyone takes that risk. Major bummer. Still, I’m glad the internet has archived these cool shows. I get to watch these and laugh. But also, deep down inside, feel a bit nostalgic and sad that I see nothing as exciting as this is or was.

This post has no point, and I must hit send 'cause I'm sleepy.
Today I thought about Chad Future. And that’s really odd for me to say.

Y’don’t know who that is right? Fuck, okay so. Back in the early 2010s, in my baby K-popper days, there was a running joke among my friend group. We constantly made fun of shitty people, cringy people who were inoffensive, cringy people who would pretend to be korean (Koreaboos), and for some reason, Chad Future. Mostly ‘cause he was an american tryin’ to be a kpop star well before the Katseyes and the worldwide phenomenon of Kpop. If you must know, I was around the scene when BTS first released their debut single (No more Dreams), and I was there when Gangnam style hit the first tower—.
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Camp Rock 3 feels like a high school reunion twenty-years late, where the people who peaked in it assisted only to repeat the same old-gags and jokes from their hey-day in conversations that make no sense to have it.

The heartbreakin’ part is that beneath this there was a very good idea that desperately tried to reach the surface.

I had my suspicions Disney was unable to move on from its golden days well before Camp Rock 3, but this certainly cemented it. Walkin’ into Camp Rock 3 I came in not optimistic, but open-hearted to giving the new generation of Rockers the opportunity to show-off. Despite this blog being a nostalgia-centric forum, I am not a groggy ol’ bag who thinks the past is better. The shit I grew up with is my style, and my style is awesome, but that’s what it is! A matter of taste.

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Listen, you're goin'ta laugh at me but I did not expect it to drain the energy as much as it did.

Holy shit, there's so much goin' on, too much noise and overwhelming shit and people with shit spatial awareness and no etiquette for navigating crowds. For some ungodly fuckin' reason my family (mom and aunts and shit) ALL decide it's sensible to push through a large ass crowd of people who bump into you, stop dead in their tracks in front of you 'cause they can, and potentially get stuck in there, rather than just going the other way around that has less traffic and a lot mroe breathing room. But whatever, maybe it's just me.

That aside, I did get to spend some cool time with my family. We ate at a wonderful spot, we chatted a bit, had a blast, could redeem my mall outing without a fuckin' ass cyst. And the moments I wasn't overwhelmed were pretty cool!

Will I do it again? Check in next time. For now, I gotta go to bed, man.
After 17 years, I have finally defeated this game with no cheats or mentorship. Sweatin’ my own sweat, cryin’ my own tears of joy, and giving my own “you fuckin’ kidding me?” face at the ludicrous waste of materials I went through to concoct a fuckin’ broom.

In all these years my opinion on this game has NOT changed at all, hands down one of my favorite action games and the game that solidified my love for Castlevania in the 3D realm — the nearly perfect ideal of how fun a Castlevania sans the platforms could be. Yes, I recognize there are some improvements to be made, some spaces feel too vast and empty and the action may not be as fast paced as the 2D titles, but man does 3D Castlevania look beautiful and could be so much more versatile now more than ever.

Back to Curse of Darkness, I found myself so deeply enthralled by the plot despite knowing it by heart from watching cutscenes over and over. I understood Hector’s desire for revenge, his growing strength, the sheer resourcefulness of his to craft stronger and stronger weapons with what he had, the innocent devils we forged and trained along the way. I was dedicated to leveling up and crafting the best weapons I could muster — economizing materials and save-scumming just to see how many cool weapons I could craft as I advanced through the game. I understood now when my brother and my sister’s then-boyfriend talked ‘bout how difficult Trevor was to beat, how it was a humbling experience (cannot relate, I beat him first try on both occasions), and I found out so many cool things that I couldn’t find before when I played with my sister’s boyfriend memory card. I carved my own path and went through my own journey.

Becoming better than I was at the game 17 years ago feels like such an accomplishment. I can’t even do a proper “review” of this game as it were, I’m just very happy I finally finished it after so many years!
The last gaunlet of Castlevania: Curse of Darkness is proving to be a real fuckin' pain in the ass, dude.

Isaac and Death were not as tough, I was just severely unprepared by the troll that is stealin' from Isaac (all you get is a fucking cheese), and how much time and damage that took from me 'till I just started save-statin' the fucking thing. I was in a pitiful condition from that one, buyin' a shit ton of Potions afterwards but cockily thinking that I could get my shit locked in for Dracula.

Uh, I think the fuck not. Not only did he waste my time by tryin' to get me to steal from him (FUCKIN' TOMATO JUICE?!) but he also kinda got my ass once when I miss-adjusted my keyboard and I got kissed to death. No matter, I retried it and found myself defeating the first part of Dracula. Wee!

Then the second part comes 'round which is so reminiscent of my second favorite Castlevania game (Legacy Of Darkness) and just like in that one I get my ass HANDED TO ME, full on HANDED. AGH. I think I won't be able to finish that game as quick as I thought. I gotta grind, grind enough that I can school the bitch.

Now, it's a matter of HONOR.
Some of you have or will notice that I will be tweaking around the journal theme (again, again, again) ‘cause I’m getting bored of this one, I will also be changing some icons, too. But in between all of that re-work, I’ve been GAMIN’.

KINGDOM HEARTS II, PS2 (On-Going)
I’ve always loved this game, but I have never sat down to FULLY play it through. I’ve started and dropped it multiple times for multiple reasons. CD-disk goin’ missing, or getting too scratched to properly play, gettin’ lost ‘cause it was originally in Japanese when I first had a copy, then my PS2 croakin’ it big time. Major bummer, but we move forward bravely.

Now, I’m playing it again on my big computer that runs it effortlessly. I am not too far in, ‘cause I got busy with work, being kept away from my big computer and scratching the itch of playing other games (listed below). However, it’s been a fucking blast and I’ve been slowly savoring playing this game like it was meant to be. Delicious, delicious cheesy dialogue, genuinely heartfelt moments and lines, radical gameplay and totally awesome design. I’m somewhere in Aggrabah (Part 1), and I reckon I still have a ways to go, however I’m excited for the adventure ahead!


CASTLEVANIA: CURSE OF DARKNESS, PS2. (Nearly Finished)
I have always played this game with the nearly finished, nearly 100% percented save from my sister’s boyfriend at the time. It was a blast tryin’ all the weapons he managed to create, all the cool things he found and the boss fights that I missed by cheatin’ LMAO.

But now, I sat down proper to play it with my own style! Hell yeah! It’s been a total blast, dude. I’ve gotten a good chunka weapons I’ve wanted to play with again, I got better at playin’ the game overall, and I managed to even beat both Trevor Belmont fights with no Innocent Devils helping me on almost first try! I say almost ‘cause I recorded it and I recorded it all wrong so I reset my progress to re-fight the fucker HAHAHAHA.

Anyways, I’m up to the Infinite Corridor ‘fore I stopped, now I’m waitin’ for the right time to pick it back up and dive in all the way to see if I can get to the end or finish it in one sitting. I’m excited! I think after I’m finished with it, I’ll sit back on a previous save and completionist my way through some parts I didn’t explore and get as high a level as I can for my own mere enjoyment.

E.T, ATARI 2600 (Finished)
Oh dear, this was for a review but also partially a personal curiosity. Dude this game is ASS even if you know what to do and how to get around the game is so bad, it’s not even fun. You know how I often say “it doesn’t matter if a game is bad, if it’s fun it’s worth SOMETHING?” Well, this game is not just bad, it’s bad AND BORING. That’s the biggest sin you can commit, next to being good and BORING. And maybe murder. No wonder this shit crashed the faith people had in videogames alongside the barrage of absolutely shitty ass games that came before it. THIS was the cream of the crop.

YU-GI-OH: FORBIDDEN MEMORIES, PS1 (On-Going)
Picked this game back up after YEARS of fearing it. Starting from scratch and learning as I go along, ‘cause this game is insane and unforgiving. I still don’t got fusions down, I still don’t understand which monsters go with which and how to use the magic given to me and what the fuck the elements and the guardians stars are meant to be. Still, lots of fun ‘fore I hit the frustrating gauntlet of the final six.
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Sport games always feel like they’re cheating, to me.

Look at it this way. You’ve reviewed a game that managed to perfectly emulate the real life sport positively. Okay, then what is winning you over, the sport or the game?

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What’s the final takeaway from this? What’s the question? What is the ultimate conclusion to this rant of mine?

None.
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